Shibarium, Shiba Inu's Ethereum Layer-2 Blockchain, Launches to Drive DeFi Expansion
Neal Stephenson's Metaverse Concept Takes a Leap Forward with the Launch of Lamina1 Blockchain Betanet
Mark Zuckerberg Affirms Meta's Unwavering Commitment to the Metaverse
Qualcomm's CEO Discusses the Metaverse's Future
Hardware manufacturers are beginning to see the current metaverse push in the software sector as a promising market to enter. Qualcomm, one of the largest fabless chip manufacturers in the world, is focused on the potential impact of this new technology on the semiconductor and electronic consumer markets in the not-too-distant future.
In an interview with Yahoo Finance, Cristiano Amon, the business's CEO, revealed how important the metaverse is to the company. He explained the metaverse's future as follows:
"It's real, and it'll be a tremendous chance. Over a decade ago, we began investing in foundational technologies that enable the merging of real and digital places."
According to Amon, the metaverse will necessitate the development of specialized software for applications that will emerge to give the metaverse experience to various targets.
A Brand-New Market
Qualcomm's CEO believes that wearables that can give metaverse augmentations for individuals on the go could have a large market. According to Amon,
"We're working on a lot of different projects to someday be able to produce a smartphone companion with fully immersive augmented reality glasses that look like [regular glasses]. That, I believe, is a significant potential. It could be the size of a phone."
The company's chips power many devices used in metaverse applications, including Meta's Quest brand of VR headsets and Microsoft's planned, updated version of the Hololens VR headset. There are, however, many who oppose the employment of wearables and augmented reality technologies in the metaverse.
Ken Kutaragi, widely regarded as the father of the initial edition of the Sony Playstation game console, believes that the present metaverse's fusion of wearables is foolish. The metaverse, according to Kutaragi, has more to do with the employment of augmented reality techniques that allow people to experience the current environment without wearing gadgets.
=====