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Much like video games, the metaverse will allow us to do things we can't do in real life. Without fear of punishment or retaliation, we can destroy objects and kill people. In the metaverse, anonymity and invincibility allow us to be risqué and push cultural and societal conventions beyond established boundaries. We have the ability to fly, experiment with medications, and deceive our relationships.

The metaverse will be weird and psychedelic at times. In a body-like avatar, we can live our greatest, most ideal lives and immediately revert to our real lives without changing physical locations. We can parachute into and out of this reality in a matter of seconds, flawlessly integrating several realities into our daily routines. Everyrealm, a metaverse-focused innovation firm and investment fund, is led by Janine Yorio.

Crypto will evolve into a transparent infrastructure layer that supports micropayments and secondary sales, making it easier to transfer funds between metaverses and games. There will be several metaverse tokens, but one super currency – most likely a USD-pegged stablecoin – will likely be utilized in nearly all of them.

Tokens are essential in a decentralized metaverse because they handle concerns such as fluctuating exchange values between local currencies, political issues such as sanctions, and allow things to be exchanged inside the metaverse. Having to transact outside of the metaverse or rely on middlemen to verify or control transactions will limit this world's economic capabilities.

As a result, crypto-based economies will provide actual jobs that are well-paying enough to augment or perhaps replace traditional work opportunities.

The authentic metaverse

There is no single metaverse, just as there is no single internet. Current platforms, such as Decentraland, have benefited from the current surge in interest in metaverse technology, however Decentraland is more of a proof-of-concept for the metaverse's addictive and superior experiences. Decentraland shopping today is arguably worse than Amazon shopping. Decentraland's music concerts are possibly poorer than those on Zoom.

That's because Decentraland is primarily an attempt to create a digital doppelganger of the actual world, with locations that replicate offline experiences in unique ways.

A few crucial aspects are missing from Decentraland's metaverse vision: high-quality, addicting video games and material; high-quality visuals; robust communities; and activities that are difficult to reproduce in real life.

Non-fungible tokens, or NFTs, will be essential in the metaverse, but not as much as they appear to be. In fact, NFTs will provide usefulness to the metaverse, not the other way around. The metaverse's economy will eclipse the existing $35 billion NFT industry once it becomes mainstream.

Today, around 30 million people have NFTs in their wallets. However, over 250 million individuals play video games, and 4 billion people utilize social media, two of the metaverse's most popular activities. When it comes to pricing the metaverse using NFTs, these tokens are like the tail to the dog.

There must be many innovations between now and when this seamless, mainstream version of the metaverse takes root, and these are the areas where we at Everyrealm are concentrating our efforts.

1. Better audio quality Audio quality is a vital component of online sociability, as we learnt during two years of video conference sessions. You may have observed that after a day of Zoom, your brain feels more tired than after a day of real-life talks. This is because audio on Zoom suffers from "packet loss," which occurs when data packets fail to reach their intended destination across the network. This happens for a variety of reasons, the most common of which being network congestion. Gather.town's audio styles, crosstalk and spatial audio, provide players with a more natural, intuitive, and engaging audio experience. We're thrilled to see how audio experiences evolve, with the goal of making music concerts genuinely engaging. This is both a hardware and a software problem, and solutions must account for both.

2. Improved user experience. The metaverse must include a user interface that allows users to connect from their mobile devices and smoothly migrate to a PC without sacrificing gameplay or user benefits.

3. There are more concurrent players. The number of people who may participate at the same time in most multiplayer games today is limited. The historic Ariana Grande performance in Fortnite, which was watched by roughly 80 million people, took place on the private Rift server. This is due to the fact that existing game engine solutions such as Unity and Unreal Engine do not support huge player instances, which will be addressed by future metaverse efforts. Up to 5,000 individuals (and possibly more) can gather in the same area of a game without network or latency difficulties in the metaverse, offering a more immersive and engaging experience for everyone involved.

4. Nonplaying characters (NPCs) in the metaverse will exhibit more realistic and authentic emotion. This will happen thanks to increasingly powerful artificial intelligence (AI) technology that can detect emotional traces in text, voice, and emoji discussions.

5. Photo-realistic graphics The metaverse will very certainly be constructed in Unity or Unreal Engine, with high-fidelity graphics, but this will have to be balanced against hardware needs as well as Wi-Fi and internet quality limits.

6. Wallets. Users want seamless onboarding that begins with a welcoming, intuitive, and gamified user interface to encourage further Web 3 and metaverse adoption. In order for users to participate as quickly as feasible, wallet onboarding should be as seamless as Web 2 logins.

7. Financial microtransactions on the blockchain, as well as lower transaction (gas) prices, will enable high transaction rates and are necessary for a seamless metaverse experience. Because rival Ethereum blockchains like Avalanche, Polygon, and Solana provide faster transaction speeds and lower transaction fees, we're seeing an increase in the amount of games built on them. In this area, we expect much more refinement, and change appears to be happening swiftly.

8. Protection. In blockchain-based metaverse and gaming products, security and decentralization are critical. By designing and integrating with solid, high-validator blockchains that are really decentralized and dispersed, developers are actively minimizing the danger of breaches and attacks.
Interoperability of the metaverse and blockchain. Multichain is the future! The blockchain community aspires to a multichain future, but we aren't there yet. Today, blockchains are not directly connected, and assets must be transferred between them via bridges. Bridges have been the target of numerous breaches, with over $1 billion in bridge-related hacks occurring in just over a year.

10. DAOs. The metaverse will be governed through decentralized autonomous organizations (DAOs), and DAO tooling will make governance and system formation easier. Active governance within DAOs will provide users power over metaverse protocols. While the DAO model is frequently considered the future of organizations, there is currently no tooling available to make this concept a reality.

11. Improvements to the hardware Developers must employ a platform like Unreal Engine 5 and hardware advances are required to experience a genuinely immersive metaverse product with photorealistic graphics. Today's Metaverse items and games are low-resolution and only work in web browsers. This is a temporary constraint, and future metaverse product offers that people will adore will almost certainly necessitate hardware upgrades, such as medium-tier graphics processing units/central processing units (GPUs/CPUs).

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